Difference between revisions of "Research/Natural Language Understanding"
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=== Can We Talk? ===  | === Can We Talk? ===  | ||
  [[Bill DeSmedt]] and [[Don Loritz]]  |   [[Bill DeSmedt]] and [[Don Loritz]]  | ||
| + | ==== Abstract ====  | ||
| + |  What  will  it  take  to  get  non-player  characters  talking  in computer  games?   | ||
| + |  It’s  not  just  parsing  any  more!   | ||
| + |  Here’s  a preview  of  the  next  wave  of  authorable,  knowledge-based  | ||
| + |  conversational agents, and what it’ll take to get there.  | ||
| + |  (PDF) Can we talk?.  | ||
| + |  Available from: https://www.researchgate.net/publication/228724677_Can_we_talk  | ||
| + |  [accessed Mar 12 2021].  | ||
| + | |||
  The Amber Consortium, Inc.  |   The Amber Consortium, Inc.  | ||
  13306 Point Pleasant Drive  |   13306 Point Pleasant Drive  | ||
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  Don.Loritz@AmberCon.net    |   Don.Loritz@AmberCon.net    | ||
  https://www.researchgate.net/publication/228724677_Can_we_talk [accessed Mar 12 2021].    |   https://www.researchgate.net/publication/228724677_Can_we_talk [accessed Mar 12 2021].    | ||
| − | |||
  https://www.researchgate.net/publication/228724677_Can_we_talk.pdf  |   https://www.researchgate.net/publication/228724677_Can_we_talk.pdf  | ||
Latest revision as of 02:54, 13 March 2021
Contents
Offsite
Can We Talk?
Bill DeSmedt and Don Loritz
Abstract
What will it take to get non-player characters talking in computer games? It’s not just parsing any more! Here’s a preview of the next wave of authorable, knowledge-based conversational agents, and what it’ll take to get there. (PDF) Can we talk?. Available from: https://www.researchgate.net/publication/228724677_Can_we_talk [accessed Mar 12 2021]. The Amber Consortium, Inc. 13306 Point Pleasant Drive Fairfax, Virginia 22033 Bill.DeSmedt@AmberCon.net Don.Loritz@AmberCon.net https://www.researchgate.net/publication/228724677_Can_we_talk [accessed Mar 12 2021]. https://www.researchgate.net/publication/228724677_Can_we_talk.pdf
Transferable Multi-modal Dialogue Systems for Interactive Entertainment
December 2001 Oliver Joseph Lemon Conference: AAAI Spring Symposium on Artificial Intelligence in Interactive Entertainment https://www.researchgate.net/publication/220029563_Transferable_Multi-modal_Dialogue_Systems_for_Interactive_Entertainment